0 | Drawn no compass at all. |
1 | Icons are drawn if they appear inside the compass. If their position is outside (the circle of) the compass then they will not be drawn (no matter what shader is used). |
2 | Icons are drawn in the old way, a correct shader must filter the icons outside the compass. |
0 | Disabled |
1 | Normal ET style (class icons instead of letter is hardcoded) |
2 | Colored player names |
4 | Rank icons instead of rank name |
0 | Disabled |
1 | Show Current Spree |
2 | Show Total Kills |
4 | Show Current Bounty |
0 | Disables muzzle flash (1st person view only) |
1 | Shows muzzle flash |
2 | Shows barrel smoke |
0 | Disabled |
1 | Show ping at the right side of the screen |
0 | Disables speed drawing |
1 | Draws your current speed |
2 | Draws your current speed and max speed attained |
0 | Disabled |
1 | Show 24 hour clock (military style) |
2 | Show 12 hour clock (AM and PM) |
0 | Previously used weapon |
1 | Knife |
2 | Pistol |
3 | SMG |
4 | Grenade |
0 | Disable all goat sounds |
1 | Play for frontal stabs |
2 | Play for backstabs |
0 | Disable all hitsounds |
1 | Play all hitsounds (mandatory for the higher values below) |
2 | Don't play teammate hitsounds |
4 | Don't play headshot hitsounds |
8 | Don't play body hitsounds |
Valid values range from 0-1. |
This is better configured by using the slider the No Quarter options menu. |
"[red] [green] [blue] [alpha]" - (Alpha not handled by this CVAR anymore, but should still have some value here) |
This is better configured by using one of the presets in the No Quarter options menu. |
"[red] [green] [blue] [alpha]" - (Alpha not handled by this CVAR anymore, but should still have some value here) |
This is better configured by using one of the presets in the No Quarter options menu. |
0 | Disable all kill related announcements |
1 | Enable spree + multikill announcements |
2 | Enable announcements for own kills only |
0 | Coordinates only |
1 | Names Fire-Team only |
2 | Names Team-Chat only |
3 | Team-Chat & Fire-Team |
0 | No weapon switching (will still switch to pistol/akimbo's after firing panzerfaust/bazooka) |
1 | Switch to other weapon when out of ammo |
2 | Hard disable. Will not switch to pistol/akimbo's after firing panzerfaust/bazooka (New in 1.2.8) |
0 | Filter disabled |
1 | Filter out objective messages (planted at ..., capture flags, etc.) |
2 | Filter out pick-up messages (Picked up a health/ammo packs, weapons) |
4 | Filter out team joining messages |
8 | Filter out player connect/disconnect messages |
16 | Filter out all map script messages (command post constructed, tank damaged, etc.) |
32 | Filter out all obituaries caused by the enemy team |
64 | Filter out all obituaries caused by your own team |
128 | Filter out all obituaries for self kills (of all players) |
256 | Do NOT filter out death/kill messages |
1 | Filter out medic skill 9 |
2 | Curently not in use |
4 | Filter out signal 6 |
8 | Filter out battle sense 7 |
16 | Filter out battle sense 8 |
1 | Enable view medic skill 9 |
2 | Enable view signal 6 (disabled by default in 1.2.0!) |
4 | Enable view battle sense 7 |
8 | Enable view battle sense 8 |
16 | Enable view battle sense 9 (1.2.3 and higher) |
1 | Players will have a team coloured glow around them (red=Axis, blue=Allies). |
2 | Players will have their names shown above them. |
0 | cg_drawSpeed displayed in Units Per Second (UPS) |
1 | cg_drawSpeed displayed in Kilometers Per Hour (KPH) |
2 | cg_drawSpeed displayed in Miles Per Hour (MPH) |
0 | Disable all bullet whizz sounds |
1 | Disable bullet whizz sounds for MG's (+ Venom) |
2 | Enable bullet whizz sounds for all weapons that hold bullets |
0 | The game runs on all available CPU's with the same affinity |
0< | CPU Affinity settings overview |