0 | The game runs on all available CPU's with the same affinity |
0< | CPU Affinity settings overview |
0 | Disable AntiWarp (not recommended) |
1 | Enable AntiWarp (standard method) |
2 | Enable new NQ AntiWarp method. Clients will notice less extrapolating of player movements, reflected in a more stable lag-o-meter (recommended) (New in 1.2.8). |
1 | Tempban when reaching g_teamDamageRestriction |
2 | Tempban when someone is kicked by a shrubbot admin (using the !kick command). A normal shrubbot !kick kicks for 120 seconds |
4 | Tempban when someone is kicked by the advanced warning system. A normal kick by the warning system lasts 120 seconds |
1 | Gib player |
2 | Kick players with names containing words in g_censorNames |
4 | Kill player, but don't gib (flag 1 has priority over this) |
8 | Auto-mute for g_censorMuteTime [60] seconds. |
16 | Lose 10 XP |
32 | Burn |
64 | Poison |
0 | Common way. Full variables in the CS are sent. Use this for scrims and if you want to record demo's. |
1 | Updates only. Only new variables in the CS are sent. Note: Demo recordings do not fully work and some infos are lost! |
X | Number of Strings packet in one UDP packet. |
128 | Log the GUID's |
256 | Log all private messages |
512 | Real time stamps (dvl) |
1024 | Log IP and player name (useful for VSP Stats and other ET tracking software) |
1 | Changes the tie breaker so that the map not played the longest wins. |
2 | Intermission doesn't end until g_intermissionReadyPercent people have voted. If there are no players connected to the server, intermission will end at the timeout. Warning: This means that if there are spectators connected and not voting, the next map will not load until those spectators either vote, disconnect, or get kicked by the system! |
4 | Enables multi-voting. Which allows everybody to vote for 3 maps instead of one. First map of choice gets 3 votes, the second 2 and the third map gets one. |
8 | Don't randomize the maps, so they will always appear in the same order. |
16 | A passed nextmap vote (when g_gametype is 6) will start the intermission and lets players vote which map should be played next.
Note: One of the two teams will automatically be displayed as the current map winner. |
32 | Disables the ready button during intermission. |
0 | Chat area |
1 | Center of screen |
2 | Left notification area (CPM) |
[a] | Last player who gave you ammo |
[b] | Last teammate who teambleeded you (New in 1.2.7) |
[c] | Amount of teamdamage the last teammate inflicted on you (New in 1.2.7) |
[d] | Last player who killed you |
[f] | Last teammate who called for ammo from a fieldops (New in 1.2.7) |
[h] | Last player who gave you health |
[k] | Last player you killed |
[l] | Your current location |
[m] | Last teammate who called for a medic (New in 1.2.7) |
[n] | Your name |
[p] | Teammate you're currently pointing at |
[r] | Last player who revived you |
[s] | Your current health |
[t] | Ammo for current weapon |
[w] | Weapon you're currently holding |
[x] | Last player who connected to the server (New in 1.2.7) |
1 | Players will have a team coloured glow around them (red=Axis, blue=Allies). |
2 | Players will have their names shown above them. |
1 | Use new mapscript processing code G_Script Preparse |
2 | Use new non-recursive G_RunEntity |
4 | Use new G_Script_GetEventIndex |
1 | Disable XPSave for bots |
2 | Bots cannot mount tanks |
4 | Bots cannot mount emplaced guns |
8 | Don't count bots (this affects the value of the cvar 'omnibot_playing' which contains the number of bots playing or -1 if this flag is set) |
16 | Bots will gib wounded players, so they can no longer be revived (New in 1.2.7) |
32 | Bots will trigger team mines and spotted mines (New in 1.2.8) |
64 | Bots are able to use g_shove (New in 1.2.8) |