| 0 | The game runs on all available CPU's with the same affinity |
| 0< | CPU Affinity settings overview |
| 0 | Disable AntiWarp (not recommended) |
| 1 | Enable AntiWarp (standard method) |
| 2 | Enable new NQ AntiWarp method. Clients will notice less extrapolating of player movements, reflected in a more stable lag-o-meter (recommended) (New in 1.2.8). |
| 1 | Tempban when reaching g_teamDamageRestriction |
| 2 | Tempban when someone is kicked by a shrubbot admin (using the !kick command). A normal shrubbot !kick kicks for 120 seconds |
| 4 | Tempban when someone is kicked by the advanced warning system. A normal kick by the warning system lasts 120 seconds |
| 1 | Gib player |
| 2 | Kick players with names containing words in g_censorNames |
| 4 | Kill player, but don't gib (flag 1 has priority over this) |
| 8 | Auto-mute for g_censorMuteTime [60] seconds. |
| 16 | Lose 10 XP |
| 32 | Burn |
| 64 | Poison |
| 0 | Common way. Full variables in the CS are sent. Use this for scrims and if you want to record demo's. |
| 1 | Updates only. Only new variables in the CS are sent. Note: Demo recordings do not fully work and some infos are lost! |
| X | Number of Strings packet in one UDP packet. |
| 128 | Log the GUID's |
| 256 | Log all private messages |
| 512 | Real time stamps (dvl) |
| 1024 | Log IP and player name (useful for VSP Stats and other ET tracking software) |
| 1 | Changes the tie breaker so that the map not played the longest wins. |
| 2 | Intermission doesn't end until g_intermissionReadyPercent people have voted. If there are no players connected to the server, intermission will end at the timeout. Warning: This means that if there are spectators connected and not voting, the next map will not load until those spectators either vote, disconnect, or get kicked by the system! |
| 4 | Enables multi-voting. Which allows everybody to vote for 3 maps instead of one. First map of choice gets 3 votes, the second 2 and the third map gets one. |
| 8 | Don't randomize the maps, so they will always appear in the same order. |
| 16 | A passed nextmap vote (when g_gametype is 6) will start the intermission and lets players vote which map should be played next.
Note: One of the two teams will automatically be displayed as the current map winner. |
| 32 | Disables the ready button during intermission. |
| 0 | Chat area |
| 1 | Center of screen |
| 2 | Left notification area (CPM) |
| [a] | Last player who gave you ammo |
| [b] | Last teammate who teambleeded you (New in 1.2.7) |
| [c] | Amount of teamdamage the last teammate inflicted on you (New in 1.2.7) |
| [d] | Last player who killed you |
| [f] | Last teammate who called for ammo from a fieldops (New in 1.2.7) |
| [h] | Last player who gave you health |
| [k] | Last player you killed |
| [l] | Your current location |
| [m] | Last teammate who called for a medic (New in 1.2.7) |
| [n] | Your name |
| [p] | Teammate you're currently pointing at |
| [r] | Last player who revived you |
| [s] | Your current health |
| [t] | Ammo for current weapon |
| [w] | Weapon you're currently holding |
| [x] | Last player who connected to the server (New in 1.2.7) |
| 1 | Players will have a team coloured glow around them (red=Axis, blue=Allies). |
| 2 | Players will have their names shown above them. |
| 1 | Use new mapscript processing code G_Script Preparse |
| 2 | Use new non-recursive G_RunEntity |
| 4 | Use new G_Script_GetEventIndex |
| 1 | Disable XPSave for bots |
| 2 | Bots cannot mount tanks |
| 4 | Bots cannot mount emplaced guns |
| 8 | Don't count bots (this affects the value of the cvar 'omnibot_playing' which contains the number of bots playing or -1 if this flag is set) |
| 16 | Bots will gib wounded players, so they can no longer be revived (New in 1.2.7) |
| 32 | Bots will trigger team mines and spotted mines (New in 1.2.8) |
| 64 | Bots are able to use g_shove (New in 1.2.8) |