... splatterladder is watching you!
  
Mr. Hopper!
played on Servers: 3
rENE
Damn, I'm good!
best map rating: 21.45
mario in UJE_00_xmas
Call me god!
best overall rating: 21.95
=F|A=RendeL
U don't have a woman?
most time played: 4 hrs
(HBC)BenKweller
The best place
F|RECRUITING XP ...
ShoutboxShoutbox
$mart - 3 days 7 hours 40 minutes agoif {Trump} then {switch_team && AXIS:=ALLIES && ALLIES:=AXIS} exit;
[DooC]*Gauki - 9 days 7 hours 52 minutes ago:D
schnoog - 11 days 1 hour 7 minutes agoNa, jemanden an den Beutel gefasst?
Meister Gandalf - 12 days 21 hours 9 minutes agoHappy nikolausi oder so
slim43 - 40 days 5 hours 14 minutes agoanybody got waypoints for seawall battery that the bots repair command post and use that side of the map
Recent forum posts Recent forum activity
Topic Poster Last activity
What do I need to do to make my servers appear in the list?
schnoog 50 days 3 hours 29 minutes ago
New Maps: Goldrush Revival v1 and v2
WINY(TR) 160 days 3 hours 7 minutes ago
macbeth - You will not be forgotten
DoubleDragon 298 days 21 hours 36 minutes ago
New Maps: Goldrush Revival v1 and v2
Teuthis 302 days 5 hours 9 minutes ago
[map] Grotli winter edition
Meister Gandalf 353 days 18 hours 37 minutes ago
*** NEWS *** NEWS *** NEWS *** NEWS *** NEWS *** News filter
   
Written by Wolffiles, Jul 04 2021 at 21:05

Community

Wolfenstein: Enemy Territory

ETL: Frostbite - version 14

This map is an overhaul of the original Frostbite map created by Moonkey. As part of the ET: Legacy asset creation effort certain maps are being overhauled. Those maps have been selected for their stable gameplay even in a competitive environment.

Storyline:

After slowing down the Allied attack at the coastal fortress, the Axis set up position in a fortified storage facility. Having narrowly lost the confidential documents in Ice, the Allies have to launch a direct attack on this storage facility, as it is the only way to gain intel on the exact whereabouts of the secret rocket base reported in this area.

Hence, the Allies attempt to infiltrate the facility, steal those documents and transmit them to OSA headquarters for decyphering.

Changes:

* Fixed command map icons showing outside of compass. (Thank you spyhawk for reporting)
* Adjusted position of inner courtyard truck. (TJ from hood of truck still possible)
* Changed back cover on tunnel truck from green to grey to match rest of truck.
* Fixed CP sounds playing in second round after /map_restart.
* Removed Allied CP spawns startactive spawnflag. Changed setstate invisible to alertentity functionality to prevent spawn glitch after /map_restart.
* Change from Axial Projection to Brush Primitives to enable better texture alignment/projection options.
* Adjusted various texture alignments.
* Fixed caulked surfaces visible to the player at shelf in Allied spawn.
* Changed bark texture of dead trees from temperate to winter.
* Fixed invalid shader on rear faces of terrain brushes near transmitter.
* Fixed incorrect use of skyshader at backside of two random brushes.
* Added unique ids for spawn slots to prepare this feature.
* Increased spawn slot count in garage to 32.
* Fixed glass shader on trucks.

Screenshots:

Download the new version HERE

Source - ModDB - Kemon

» read more on Wolffiles
  
Splatterladder
is supported by
Wolffiles.de

Link us!
Imprint
Splatterladder.com
Lobby
AFK channel
Splatterladder Admin Channel













splatterladder © 2002-2025 SplatterLadder
*** Imprint *** Support *** Team *** RSS-Feeds ***
Page loaded in 0.081s » db-querytime: 0.049s » db-queries: 24