... splatterladder is watching you!
  
Mr. Hopper!
played on Servers: 6
Attila
Damn, I'm good!
best map rating: 32.81
'SSJ Maro yt' in Gold Rush of...
Call me god!
best overall rating: 33.75
dekadenz
U don't have a woman?
most time played: 5.7 hrs
Lezk
The best place
(HBC)HELLSBASKET L...
ShoutboxShoutbox
slim43 - 4 days 21 hours 56 minutes agoanybody got waypoints for seawall battery that the bots repair command post and use that side of the map
slim43 - 4 days 21 hours 57 minutes agohi all :)
[DooC]*Gauki - 30 days 1 hour 23 minutes agoi remember playing togehter with city][ Members 15 years ago ... nice to see you here
Meister Gandalf - 32 days 15 hours 33 minutes agoSchönen Sonntag zusammen
City][Mad Max - 41 days 3 hours 8 minutes agomoin
Recent forum posts Recent forum activity
Topic Poster Last activity
What do I need to do to make my servers appear in the list?
schnoog 14 days 20 hours 12 minutes ago
New Maps: Goldrush Revival v1 and v2
WINY(TR) 124 days 19 hours 50 minutes ago
macbeth - You will not be forgotten
DoubleDragon 263 days 14 hours 19 minutes ago
New Maps: Goldrush Revival v1 and v2
Teuthis 266 days 21 hours 52 minutes ago
[map] Grotli winter edition
Meister Gandalf 318 days 11 hours 20 minutes ago
*** NEWS *** NEWS *** NEWS *** NEWS *** NEWS *** News filter
   
Written by Wolffiles, Jul 04 2021 at 21:05

Community

Wolfenstein: Enemy Territory

ETL: Frostbite - version 14

This map is an overhaul of the original Frostbite map created by Moonkey. As part of the ET: Legacy asset creation effort certain maps are being overhauled. Those maps have been selected for their stable gameplay even in a competitive environment.

Storyline:

After slowing down the Allied attack at the coastal fortress, the Axis set up position in a fortified storage facility. Having narrowly lost the confidential documents in Ice, the Allies have to launch a direct attack on this storage facility, as it is the only way to gain intel on the exact whereabouts of the secret rocket base reported in this area.

Hence, the Allies attempt to infiltrate the facility, steal those documents and transmit them to OSA headquarters for decyphering.

Changes:

* Fixed command map icons showing outside of compass. (Thank you spyhawk for reporting)
* Adjusted position of inner courtyard truck. (TJ from hood of truck still possible)
* Changed back cover on tunnel truck from green to grey to match rest of truck.
* Fixed CP sounds playing in second round after /map_restart.
* Removed Allied CP spawns startactive spawnflag. Changed setstate invisible to alertentity functionality to prevent spawn glitch after /map_restart.
* Change from Axial Projection to Brush Primitives to enable better texture alignment/projection options.
* Adjusted various texture alignments.
* Fixed caulked surfaces visible to the player at shelf in Allied spawn.
* Changed bark texture of dead trees from temperate to winter.
* Fixed invalid shader on rear faces of terrain brushes near transmitter.
* Fixed incorrect use of skyshader at backside of two random brushes.
* Added unique ids for spawn slots to prepare this feature.
* Increased spawn slot count in garage to 32.
* Fixed glass shader on trucks.

Screenshots:

Download the new version HERE

Source - ModDB - Kemon

» read more on Wolffiles
  
Splatterladder
is supported by
Wolffiles.de

Link us!
Imprint
Splatterladder.com
Lobby
AFK channel
Splatterladder Admin Channel













splatterladder © 2002-2025 SplatterLadder
*** Imprint *** Support *** Team *** RSS-Feeds ***
Page loaded in 0.121s » db-querytime: 0.072s » db-queries: 24