=KT=46 HD Movie - Catsponge has summarized funny (luck and badluck) scenes of the daily playing RtCW-Veterans. The HD film has a stunning quality and reflects the fun the people on the KT-Server having always.
=KT=46 HD Movie - Catsponge hat, von dem taglich spielenden RtCW-Verteranen, Luck und Badluck Szenen zusammengefasst. Der HD Film hat eine erstaunliche Qualität und spiegelt den Spaß wieder, den den die Spieler auf dem KT-Server immer haben.
SP-Map Olivet Castle (Beta 2) - This is an updated version of Mike Smith's Olivet Castle map. The map was made slightly tougher with some added zombies to fight. A few minor problems were also fixed.
SP-Map Olivet Castle (Beta 2) - Dies ist eine aktualisierte Version von Mike Smith´s Olivet Castle Map. Der Map sind ein paar Zombies hinzugefügt, die den Kampf etwas schwerer machen. Geringfügige Probleme (Bugs) wurden auch behoben.
Canyon Depths (Beta 3) by Yatta_Yatta-O_o - For testing purpose. Zwecks zum testen.
OBJECTIVES (AXIS): - Escort the tank as far as possible - The tank needs fuel to start. Find some in the fort - Resupply the tank in the Canyon Depot - Get the tank past the river - Get the tank to the underground - Get the tank past the twin security doors - Get the tank to the secret laborotary in the vault - Find the secret in the laboratory safe
OBJECTIVES (ALLIES): - Stop the Axis from discovering the secret - Protect the forts gate, stop the Axis from stealing the fuel - Stop the Axis from resupplying their tank - Stop the Axis from getting past the river - Dont let the Axis reach the bottom of the pit - Stop the Axis tank from going past the twin security doors - Dont let the Axis reach the Laboratory - Dont let the Axis discover the Laboratory secret !
Sh!vta 0.2 (Objective) by StoerFaktoR - Map changings: night sky is replaced with daytime sky and the axis can now build a barrier in front of the entrance to the book wich the allies can destroy with a satchel or dyna.
+++Update+++ Shi!vta 0.2.1 (Objective)Fixes: Windows size to the object is reduced. It´s not more possible to jump through the windows to get the object.
Sh!vta 0.2 (Objective) by StoerFaktoR - Mapänderungen: Sommerhimmel statt Nachthimmel und die Axen können den Eingang zum Buch mit einer Barriere versperren.
+++Update+++ Shi!vta 0.2.1 (Objective) Fixes: Fenstergrößen zum Objektgebäude verkleinert. Ab sofort ist es nicht mehr möglich durch die Fenster,zum Objekt,zu springen.
Cathedral TE Tree Fix by StoerFaktoR - This package fix the small tree errors which had wrong alpha layers.
Cathedral TE Tree Fix by StoerFaktoR - Dieses Packet enthält die Map + Baum Fix. Jetzt sollten die Fehler der fehlenden Alphaebenen, einiger Bäume, behoben sein.
Sh!vta 0.1 (Objectiv) made by StoerFakoR - The Allies have to destroy the NorthWall and must steal the book which brought to the table. Omnibot Waypoints may follow.
Sh!vta 0.1 (Objectiv) made by StoerFakoR - Die Alliierten wollen Ihr Buch wieder, welches die Achenmächte gemopst haben. Dazu müssen die Alliierten die Nordwand sprengen, das Buch zurück klauen und zu Ihrem Lesetisch bringen. Omnibot Waypoints kommen eventuell noch nach.
Berzerkr (GER) by (Ex)Wolfmap.demade the Minimod Glowskins. The skins glowing in red for axis and blue for allieds. The glowing effekt is visible improved in dark places of a map. Please note: Made to watch recorded demos of matches, not for gameservers!
Berzerkr (GER) von (Ex)Wolfmap.de erstellt den Minimod Glowskins. Die Skins glühen bei Axen in rot und bei Alliies in blau. Der "Glüheffekt" ist am besten auf dunklen Plätzen in einer Map zu sehen. Wichtig! Diese Minimod ist nur für Demoaufnahmen oder als Filmeffekt gedacht, nicht für Gameserver!!
Kic released his objective map Eden Fight. Story: Destroy bamboo and gain acces to enemy jungle house, Destroy this jungle house before resembles now a butchery.
Server Rules Verification Script by 'StoerFaktoR - Dieses Script erlaubt eine Bestätigungsabfrage, für eventuelle Serverregeln, vor betreten eines Servers.
Bitte readme lesen!!
Server Rules Verification Script by 'StoerFaktoR - This modified script allows you to set a verification window for your server rules. If any player will connect to your server he must accept your server rules in which he writes "yes" in the field below.
...um Abschied zu nehmen. In der zehnjährigen Geschichte WolfMap's führten wir die Seite erfolgreich durch gute und schlechte Zeiten.
Aber nun ist die Zeit gekommen den Tatsachen ins Auge zu sehen. Die Anzahl der Spieler schrumpft von Tag zu Tag aus den unterschiedlichsten Gründen. Sei es eine Verschiebung der Prioritäten, eine Änderung der Lebensumstände im Privaten Bereich, ein neues hochgelobtes Spiel das heutzutage neben so vielen anderen geradezu inflationär auf den Markt geworfen wurde oder ganz einfach die Tatsache das man das Interesse am Online-Gaming verloren hat. Mit News sah es bereits vor 2009 sehr schlecht aus, wöchentlich gab es weniger.... lese weiter auf Wolfmap
The time has come... ...to say goodbye. During the 10 years of WolfMap's history we successfully led the site through good and bad times.
But now the time has come to face the facts. The amount of players is decreasing from day to day, for the most varied reasons: A movement of priorities, a change of private environment, a new highly acclaimed game that has been released next to so many others, or simply the fact that one lost the interest in online gaming. Already before 2009 it didn't look good for the news, less files were published.... read more on Wolfmap
The new year starts with abrandnew excellent ET Mod ! - ETNAM 0.1.0 RELEASED -
ETNam-Team: "We worked really hard last months, we planned to release this summer, but at the end we decided to take our time and keep testing the MOD, trying to make it as stable as possible.
So now here we are, we don't aim to be the best but we did our best. For sure we put all our passion and dedication in this project. To make a long story short, here you have: from the download section you will be able to take the needed package, to avoid the size problem we decided to split the MOD into a MAIN PACK and more ADD-ON PACKS ( i.e. texture pack, theme pack and more to come ). Note that the MOD can run properly just installing the MAIN PACK, but of course the custom textures will give the final touch."
New textures for RTCW mapping made by eyeronik. This is a small variety of textures and also includes hundreds of propoganda posters, as well as something much needed, more grass textures!! I´m not saying these textures are the best, but they look ok on the most part, theres not that many but some may prove usefull to some people, I wasnt going to release them at first I was making them for myself, but I thought maybe some people could find them useful and use um.
This is a preview of my self made map for the game "return to castle wolfenstein". There is no story and the name of the map temp(orary) implies that this map actually was only supposed to be a temporary map, with a sole purpose of learning.
The map however just kept growing, way beyond a simple test map. Creating the map and especially the scripts were a real challenge. Building the map with gtkradiant wasn't so difficult, however the mapscripts (elevator, ...) and the ai behavior took quite a lot of time, especially since the information about this was very scarce.
Updated map UJE Egypt Sniper Beta 2 made by [UJE] Niek. It took about 2 years that this map goes from b1 version to b2 version. The reason to make a b2 version of it was that there was to much spawnkilling/raping on this map. So it's a bit harder to cross and most spawnrape places are shutted off with windows or roofs.