The RoN Clan | Realm of Napalm presents it's third Map named RoN Weejumps. This time a Trickjumpmap made by [RoN]WeeMan. The Map offers a few Funjumps, Beginnergammas and Gammas of medium difficulty. For Beginners and Advanced Players usable. Bonus: reach the End of the Map to unlock the Funroom. Here are a few Minigames like an invisible Maze and many more.
This time lot's of snipers are hiding in the castle. It's a spooky kind of castle so watch out. There is a way to pass on the bridge but... A howling wolf will tell that someones crossing, so beware...
The SL has received a bugfix. The corresponding bug caused some login-attemps on the et-part of the sl not to work ("remote_auth_failed"). This should be fixed by now.
Duel Site is a small valley, with 2 cottages and a destroyed concrete building between them. The cottages are team spawnpoints. The map has been designed for duel(1vs1) but it can be used just to fool around with even 3vs3.
August 1943. The allied troops have found a secret Axis Base. It seems that some prototypes of V2 are inside this base. The task of today is to penetrate into the base, steal the secret architect's plans of the V2. In addition the V2 Control must be destroyed.
Allies Target:
Dynamite the Maingate
Steal the secret docs
Send the docs from the small radiostation
Destroy the V2 controlpanel with dynamite
Destroy the Depot Defenses to get into the Control Bunker
Dynamite the Sideentrance
Destroy the Axis Command Post
Build a Command Post
Axis Target:
Defend the Maingate
Defend the secret docs
Stop the Allies before sending the docs
Prevent the Allies for destroying the V2 controlpanel
Build the Depot Defenses to protect the Control Bunker
From now on we have implemented two new features. A Teamspeak-Viewer and an eventbox.
The Teamspeak-Viewer is freely customizable which means you can configure* your favorite Teamspeak-Server on the startside. You are also able to configure your access-data to join each channel of the server directly. Empty channels may be faded in or out to your needs, also the whole Teamspeak-Viewer could be shown or not.
The eventbox informs you quickly about dates of all kind. They may be also freely configured*. Fields of interests at the moment are ETTV-Broadcastings, the upcoming Soccer World Cup and community-events which can be filtered to your wishes. If you move your mouse-cursor over the termins, a small window is shown with the shorten form of the termin. Klicking on it you will receive detailed information gained from the forum. The days shown in advance and the number of termins may be freely configured. Turning the eventbox generally on and off is also possible.
If you have any ideas or suggestions for the new features or even recovered an error or bug we would appreciate your feedback.
Have a nice frag-day, your sl.-Team!
*Both functions are available to registered and unregistered users. The freely configurable feature respectively the personalizing of both features is subject to registerd users only. Unregistered users will see the public SL-TS-Server (only guest account) as well as an eventbox with all fields of interests enabled.
Team Neelix wrote a BugFix for the Enemy Territory Mod 'True Combat: Elite' (T:CE). The fix solves a problem with certain Client Commands, which Nuke the Gameserver and kick all Players. I recommend all TCE Admins to install DutchFix 1.4 to protect your TCE Server against those Nuke attacks. The Other Fix in DutchFix 1.4 solves a Nade Exploit to get rid of massive Nades cheaters.
Clients running ET 2.60b which want to connect to ETpro-Server with ET 2.60b installed will be rejected. As a solution for the transition period until ETpro is compatible, the gameservers should be patched to version 2.60b. Players with an unpatched ET (ET v2.60) should only connect to server which seem to be confident to them. The ones who have not back-uped their executables can download them from here to avoid a re-installation.
Quote reyalp: ''FWIW, servers should be able to update and work with the latest etpro (I only tested it very briefly, so there may be something I missed). If clients update, they will be kicked by etpro for integrity, regardless of which server version they connect to. Updating servers is probably a good idea, since the directory traversal thing can have quite nasty consequences. The remapshader thing requires malicious serveradmins, which are a problem even without that exploit. If you are using ETTV as your server executable, you may want to turn off sv_allowdownload. The patch readme suggests you can use www redirects with this off, but I'm pretty sure it disables both.''
Important addition: Our sl.-database has been adjusted to the new 'circumstances'. In the gobal and private serverlist the patched servers will be marked with an icon . This icon is only temporary until there are no more incompabilities to mods, clients, server etc. Your sl.-Team!
If you run a server with any older version, please upgrade or consider turning off autodownload ( set sv_allowDownload to 0 ). Wolfenstein: Enemy Territory servers http/ftp download feature is not affected by CVE-2006-2082. If you don't wish to upgrade, you can decide to only enable http/ftp downloads and disable legacy downloads in that particular case.
Players of Enemy Territory, Return to Castle Wolfenstein and Quake III Arena should be careful in future when connecting to an unknown server. There is a buffer overlow exploit around for the mentioned games with Quake 3 Engine, which plants code on the client and executes it. Therefore it will suffice to send a prepared RemapShader-order to the client.
The linux and also the windows-versions are affected, but the exploit works with linux-versions only at the moment. It opens on TCP-port 27670 a through network reachable shell. The error was found in versions of Enemy Territory 2.60, Return to Castle Wolfenstein 1.41 and Quake III Arena 1.32b. Other versions are potentially also affected. Up to now there is no patch closing this security hole.
It is a mod inspired by Stargate and it's for real fans. It's based on original Wolfenstein: Enemy Territory 2.60. The general changes are new player class and weapons.